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How do you route sequencer material to different ports in Audition 3?

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"Durin" from Adobe wrote:-

 

 

"This first implementation is limited to one global MIDI port. Each channel is broadcast on all ports enabled in the hardware preference manager. This was not our preferred behavior, and is one we intend to address in the next release.

 

 

The short explanation comes down to time and choosing which features were prioritized over others. As our goal with this release was not to create a full-featured MIDI editor but a VSTi-based sequencer with basic MIDI support for controllers and keyboards, some of the more advanced features MIDI offers had to be deferred in favor of ensuring our VSTi support was solid and robust.

 

 

I've already written up feature designs to implement multiple ports, sophisticated hardware routing and assignments, and full SYSEX and Patch support, and it's my hope that our next release can continue to beef this sequencer up and make it as valuable as the rest of the application. If you have suggestions or a wishlist of features you'd like to see, please share them either in the forums or privately to sndbugs@adobe.com "

First steps with VSTi instruments in Audition 3

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- Switch to multitrack view

 

- Edit > Audio Hardware Setup - make appropriate settings

 

- In the "Session Properties" window, ensure that Monitoring is set to "Audition Mix"

 

- In the Audition menu select "Insert > Midi Track"

 

- In the midi track's control panel, instead of the usual M S R buttons, you'll see M S L - the last button is for "Live Monitoring" - click it on.

 

- Double click on the inserted track, or click on the "Sequencer" button in the track's control panel

 

- The first time you do that, the VSTi Plug-in Manager will appear - click on  "Scan" button

 

- You should see the three Adobe built-in VSTi instruments listed, and possibly others that are in your Steinberg VST folder, or any folder that you have previously set as containing your VST and VSTi plugins.  Make sure the ones you want enabled are ticked, then click "OK"

 

- You should now see a window whose tab probably reads "Sequencer: Midi Track A" - drag its right side until you see three icons at the top right hand corner.  The first looks like a piano keyboard, the second like a piece from a jigsaw puzzle, and the third looks like a bulleted text list.  You can continue to enlarge the window as you wish.

 

- On the left of the Sequencer window, you'll see some drop down boxes.  The first is labelled "VSTi: " - click that box and choose Adobe Audition Polysynth.

 

- In the next two boxes, select "All" (for the moment).

 

- Click on the vertical piano keyboard display just beside the piano roll grid.  You should hear the Polysynth play.

 

- Now decide whether you want to use Audition's Virtual Keyboard or an external midi keyboard.

 

- To use the Virtual Keyboard, click on its icon - the first in the group at the top right of the Sequencer window.  Click on the virtual keyboard keys - you should hear the notes play.

 

- To use your own external midi keyboard, click on the rightmost of the three icons at the top right of the Sequencer window, the one that looks like a bulleted text list.  Select appropriate inputs and outputs.  Play a note on your keyboard and you should hear the Polysynth play.

 

- To see the interface for the Polysynth, click on the large Settings button below the Sequencer's M S R buttons.  At the top of the window that appears is a drop down box - click it and choose a preset.  Or twiddle the knobs as you wish.

 

- Now read the section in the manual called "Composing with Midi" for further information.

Links to support documents

Playback stops when the screen focus is shifted from Audition

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Go to Edit > Audio Hardware Setup and ensure that the box that says Release ASIO Driver in Background is not checked.

 

If it is checked, Audition will stop playing or (even more catastrophically) will stop recording when you "click away" from the program, and it  loses focus. This enables other programs to use the ASIO driver, which normally cannot otherwise be shared, with the following exception:

 

Depending on the sound device you have, you can often share out ASIO channels between applications. If you want to do this, then definitely make sure that the driver isn't released,  or it won't happen - obviously. Audition only "hangs onto" the ASIO channels that are actually allocated to tracks, and this applies to a  lot of other applications too. Whether all ASIO sound device drivers have this capability is another matter, though - YMMV.

 

Please note that it is inherent in the ASIO standard that you can only have one functional ASIO hardware sound device connected to your computer -  this has nothing at all to do with Audition. If you want to run more than one sound device, use ASIO4ALL and WDM or MME drivers.

Track 1 records on Track 2 - how do I stop this happening?

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"I  recorded track one (music) in the multi-track. Then when I tried to  record track two as a separate vocal track, I found that it also  recorded the music with it at the same time. This keeps happening!! What  can I do?"

 

Well, you're not alone. If you're using a  standard windows soundcard (essentially, ANY Soundblaster, SBLive or  compatible, Crystal Audio, ESS, Soundmax, or even some other cards from  Turtle Beach) the remedy is in changing the input/output settings in  your Windows Mixer. Here's how...

 

In any version of Windows up to and including XP (*except Vista, apparently...) that you have:

 

- Double-click on the yellow (or grey) speaker icon located on the lower right hand corner of your screen.

 

- Select Options>Properties.

 

- In the "Adjust Volume for" area, select 'Recording'.

 

- This will show you all the devices you can record from, in the "Show the following volume controls" window.

 

- Make sure all the devices have a check mark in them.

 

- Click on OK.

 

-  At the bottom of each recording device, there is a check box with  "Select" to the right of it. Use this to select the recording device  that you want - if you're recording from Line In, choose LINE. If you're  recording from Mic In, choose MIC, etc.

 

- Make sure the recording Volume is at least half way up.

 

- Minimize the "Recording Control" window.

 

- You are ready to record.

 

Now,  if you still have bleed, it's possible that you've either selected  something like 'WAVE' for your input device, or perhaps 'Mixed Output'  or 'What You Hear'. The latter settings essentially lump ALL audio fed  through the soundcard into Adobe Audition. The 'Wave' setting will do  exactly what is described above - cause the playback track to be  recorded with the overdub track.

 

If you're using a more pro-level  card, chances are it has it's own mixer panel (and thus, is not  controlled by the Windows Mixer).

 

Some cards that have their own  mixers: Midiman/M-Audio (Delta series, Audiophile, etc), Echo (Layla,  Mona, Gina, etc), Aardvark, Lynx, Frontier Designs, MOTU (828, 2408,  etc)...

 

Adapted from an original post by Audition M.D.

*Ask on the forum. This was changed after a user comment. Also if you have problems with Windows 7, ask a forum question too. When we get a definitive answer to the W7 issues, they'll be added here.

Audition 2 & 3 - Automation modes explained

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This information is from Durin, originally posted on AudioMasters.

 

Automation has 5 different modes:

 

1. OFF - ignores any of the automation parameters for that track


2. READ - process automation data for all parameters for that track.  During  playback, each parameter that contains automation data is adjusted to  match that data.


3. WRITE - overwrites any existing automation  data under the playback cursor, unless that automation lane has been  made "Safe During Write."  For example: You have manually click  some Mute on/off points, and in Write mode, attempt to record some  Volume fades.  If the playback section occurs where Mute nodes existed,  they will be overwritten by whatever status Mute happens to be in at the  time playback was started.  If you click the "Safe During Write" button  on the Mute lane, this lane will act as if it were in READ mode while  you are writing the Volume data.


4. LATCH - does not overwrite  any existing automation data UNTIL you make a change to the parameter,  at which point it "latches" on to the new value until you make  additional changes or stop playback.  Upon stopping playback, it writes a  final node and draws the envelope between that point and the next  pre-existing node.  If no pre-existing nodes exist, the parameter  remains at this level for the rest of the session.


5. TOUCH -  does not overwrite any existing automation data UNTIL you make a change  to the parameter, at which point it gradually moves back to the level it  was at before the change was made.  For example: Track 1 Volume  is set to +1dB with no automation data.  In touch mode, if I drop the  volume to -3dB during playback, when I take my finger off the knob (or  release the mouse button) the volume level will linearly rise back to  1dB.  (The time in which the return to the pre-existing parameter  level occurs is modifiable.  Click Edit > Preferences > MultiTrack  and edit the Automatch Time setting.  You can also modify the thinning  parameters to reduce the number of edit point nodes captured per  second.)

 

I hope that helps some.

Audition 2 & 3 presets gone missing? How to re-establish them.

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It's a good scheme to back up your Audition 2.0 (or 3.0) workspaces and  preferences from time to time even if things are running well. To do so  is quite simple.

 

1. Close Audition

 

2. Go to C:\Documents and settings\{yourusername}\Application Data\Adobe\Audition

 

3.  You should see a folder named 2.0 (or 3.0) - make a copy of the whole folder  and its contents and call it "My last 2.0" [or 3.0, or whatever] using normal  Windows procedures.

 

If you then want to reset your preferences to  the "factory install" state, delete the original "2.0" or "3.0" folder. When you  restart Audition, it will be re-created automatically, and in its default  state. But doing so will erase your own preferences and workspaces, so  do not do that unless you have a backup first - or even two.

 

In  the future, if you've had a problem you may need selectively to restore  (copy) the files or folders from "My last 2.0 (or 3.0)" into "2.0 (or 3.0)", as they  contain important setups and customisations which you'll probably want  to have back. Here's a list of some of them:-

 

DefaultWorkspaces  [folder] - contains the "factory" workspaces. Audition expects to find  the contents there under the original names, but if you want you can  replace them with defaults of your own devising, using the same names -  but under normal circumstances, leave them alone.

 

OriginalUserWorkspaces  [folder] - these are in essence backups of the workspaces you have  saved yourself. If (using the program's relevant option) you restore a  workspace after having amended it, Audition will use the the version of  the workspace in this folder.

 

UserWorkspaces [folder] - these are  the current versions of workspaces you have created yourself. If you  restore a workspace after having amended it, Audition will replace the  amended workspace in this folder with the original one from the  OriginalUserWorkspaces folder.

 

AudCust.ini

 

- Favourites definitions

 

AUDITION.INI

 

- Edit view mastering rack definitions

 

- "Extract from CD" definitions

 

AudMP3.ini

 

- Definitions of mp3 encoding settings

 

audition_settings.xml

 

- general settings and preferences - this contains a lot of handy stuff

 

effect_settings.xml

 

- effect settings

Troubleshoot CD burning in Audition 2

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If you have trouble with CD burning in Audition 2, there's an Adobe Troubleshooting document about it here.


Add your Audition 2 effects presets to Audition 3

What is in the Audition 3.0.1 bugfix?

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Changes in Adobe Audition 3.0.1:

 

• Spectral tools no longer crash machines with more than four CPU  cores.

 

• The Graphic Phase Shifter effect has been re-enabled.

 

• Performance while recording MIDI data has been improved.

 

• The Sequencer will now record MIDI data even if the panel is  closed.

 

• Adobe Audition will now launch on Windows Vista® systems where the  My Documents folder was moved from the default location.

 

• The application will now ignore Windows "Locale" settings to  format decimal data in comma-delimited XML settings files.

 

• A Healing Brush crash issue has been addressed.

 

• Cross-fades are no longer incorrectly added to grouped clips when  overlapped with non-grouped clips.

 

• Invalid cross-fades will no longer be added to the end of a  previously trimmed clip after enabling or disabling looping.

 

• Invalid cross-fades for clips after enabling non-session  tempo-based looping have been addressed.

 

• Dragging cross-faded clips onto the master track no longer creates  two additional tracks and an error in the cross-fades.

•  Inserting MIDI from the Files panel would cause the application to   hang in Edit mode for an audio file whose sample rate didn't match the  session.

 

• Several scenarios where cross-fade changes could corrupt a session  were addressed.

 

• Closing a session without exiting the rewire app no longer causes Adobe Audition to save a blank session.

 

• Undo no longer becomes disabled after undoing the creation of  unique copies of two cross-faded clips.

 

• Cross-faded clips no longer disappear after undoing move clips.

 

• Cancelling VST scan no longer causes Adobe Audition to become unstable.

 

• If a selection existed, a full session mixdown would only process  MIDI data through the end of the selection.

 

• The Open MIDI dialog box was not completely modal and could cause a  crash.

 

• MIDI Host had problems with some Spectrasonics VSTi instruments,  where it wouldn't show the entire UI.

 

• CD burning would sometimes create a corrupted disk but still  report a successful burn.

 

• Applying the Clip/Pop Eliminator no longer crashes the  application.

 

• Crash recovery is now more reliable when using Auto-Save For Recovery.

 

•  When the application detects the possible saving failure that  causes a  corrupted session, a warning dialog box now appears so users  can retry  the save.

 

• Transport controls are no longer disabled if a new session is  opened without closing the existing session.

 

• Cross-fades will now retain their original shape when clips are  moved and the session is reopened.

Uncompressed Loopology and Resource Center content.

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If you have the downloaded version of Audition 3, or Loopology content from an earlier version which was supplied in a compressed format, then you can access the uncompressed versions of the files from this page. Also there is the content that used to be in the now-discontinued Resouce Center.

Audition 3 - maximising panels temporarily

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This is a very handy feature!

 

The default key is the ~ ("tilde")  key, unshifted, normally found below the "Esc" key. But to select the  panel to be expanded you must click on its left-hand tab, the one where  its name appears - you can't click just anywhere in the panel to select  it for this purpose.

 

For instance, if you click on the tab of  the waveform or track display labeled "Main" and then press the ~ key,  it will temporarily expand to fill the whole window. Press the ~ key  again and it goes back to its previous size. This can be very useful if  your monitor is not very large and you have many panels displayed at  once.

 

The keyboard shortcut can be changed using "Edit>Keyboard shortcuts" if you wish.

Display your sound device's mixer directly from within Audition 2 or 3

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Options>Windows Recording Mixer normally displays the Windows  recording mixer application. If you feel confident about editing the  relevant system file, you can change this to display whatever mixer  application is provided for your particular soundcard as follows:-

 

Exit Audition.

 

In Windows, navigate to C:\Documents and Settings\{username}\Application Data\Adobe\Audition\2.0 (or 3.0) and make a backup copy of audition_settings.xml in case you make a mistake.

 

Now edit that file with a text editor such as notepad, find the string sndvol32 /r and change it to the full path and filename of the program which  provides the mixer for your soundcard. On my particular system, for  example, it is

 

C:\Program Files\Echo Digital Audio\Console3\console3.exe

 

- note that yours is likely to be different, of course...

 

Save  the file, close the text editor, run Audition and check for correct  operation. If there is a problem, either correct it or restore the  backup copy you made of the audition_settings.xml file.

 

Thanks to "PQ" on the AudioMasters site for pointing out this tweak.

Preparing audio for CD burning

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I think that the information here applies to all versions of Audition, including CS5.5, because it relates to using an external burner. There may be small variations between different versions, but I will check this out and modify the document later, if needs be. Ozpeter's original guide (which this mainly is) will certainly give you the basic information you need, though:

 

If this is the first time you've tried this, you might consider using a  suitable test file to experiment on, and burn to a re-writable CD.

 

Assuming  that your material is fully prepared - that you have got a single  44.1kHz 16-bit stereo file displayed in edit view, possibly as a result  of a mixdown from the multitrack - you can proceed as follows:

 

Right click on the time scale at the bottom of the waveform.
Choose 'Display Time Format>Compact Disc 75fps'.
Right click on the time scale again
Choose 'Snapping>Snap to frames (always)'.

 

Those steps should help ensure click-free transitions from one track to another.

 

Go  to the beginning of the file and click there, so that the cursor is at  00:00:00:00 - press F8, and that will drop a cue mark there representing  the start of track one on the CD. Now place the cursor at the point in  the file that you want to set as the beginning of the second CD track.  Press F8 to place a cue mark there. Proceed through the file in a  similar fashion until the start of every track has been marked. Then  finally place a cue mark at the end of the last track, normally the end  of your displayed file.

 

It might be a good idea to save the file now, with the cue marks in it. To ensure that the cues are saved, use "save as..." and put a check mark in the "save non-audio data" box. The program should default to this setting in the future.

 

Now select 'View>Show Cue List'.
In normal Windows fashion highlight (select) all the cues listed there.
Press the Merge button that is part of the cue list window.
Your  cues have now been changed into ranges , which represent the start of  track one to the end of track one, the start of track two to the end of  track two, and so on.

 

Now highlight all the ranges, and press the 'Batch' button.
In the dialog that appears, click on the 'Save to files' button so that the lower part of the dialog is enabled.
Enter  something relevant in the 'Filename prefix' box - like "Track" or  "Song" or whatever - this will ultimately create files called "Track1,  Track2" etc or "Song1, Song2...."
Set Seq. Start to "1".
Specify the Destination Folder in normal Windows fashion.
Set the Output Format to "Windows PCM".
Click on "OK"

 

This will generate in the directory you specified the files you will then burn to CD using Nero or whatever.

 

In  Nero, the audio CD wizard should guide you through the process. Each  file will become a separate track with a separate track number.

 

If  you have allowed space between the tracks when you laid them out in the  Edit view in the first place, you probably don't want Nero to add 2  seconds between each track. The same applies if it is continuous  material like a live concert - you don't want silence between the  tracks. So in the Nero list of tracks, highlight all but the first  track, right click and select Properties, then set 'Pause' to zero.

 

In the burn dialog, make sure that you set the Write Method to 'disc at once'.

 

Sounds  complicated? Not really. Once you've done it the first couple of times,  it will only take you a few moments. Once you've seen and understood  what's happening you should be able to adapt these instructions to suit  different circumstances as the need arises.

A quick primer on audio drivers, devices, and latency

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This information has come from Durin, Adobe staffer:

 

Hi everyone,

 

A  common question that comes up in these forums over and over has to do  with recording latency, audio drivers, and device formats.  I'm going to  provide a brief overview of the different types of devices, how they  interface with the computer and Audition, and steps to maximize  performance and minimize the latency inherent in computer audio.

 

First, a few definitions:

Monitoring: listening to existing audio while simultaneously recording new audio.

Sample: The value of each individual bit of audio digitized by the audio  device.  Typically, the audio device measures the incoming signal 44,100  or 48,000 times every second.

Buffer Size: The  "bucket" where samples are placed before being passed to the  destination.  An audio application will collect a buffers-worth of  samples before feeding it to the audio device for playback.  An audio  device will collect a buffers-worth of samples before feeding it to the  audio device when recording.  Buffers are typically measured in Samples  (command values being 64, 128, 512, 1024, 2048...) or milliseconds which  is simply a calculation based on the device sample rate and buffer  size.

Latency: The time span that occurs between  providing an input signal into an audio device (through a microphone,  keyboard, guitar input, etc) and when each buffers-worth of that signal  is provided to the audio application.  It also refers to the other  direction, where the output audio signal is sent from the audio  application to the audio device for playback.  When recording while  monitoring, the overall perceived latency can often be double the device  buffer size.

ASIO, MME, CoreAudio: These are audio driver models, which simply specify the manner in which an audio application and audio device communicate.  Apple Mac systems use CoreAudio almost exclusively which provides for low buffer sizes and the ability  to mix and match different devices (called an Aggregate Device.)  MME  and ASIO are mostly Windows-exclusive driver models, and provide  different methods of communicating between application and device.  MME drivers allow the operating system itself to act as a go-between and  are generally slower as they rely upon higher buffer sizes and have to  pass through multiple processes on the computer before being sent to the  audio device.  ASIO drivers provide an audio  application direct communication with the hardware, bypassing the  operating system.  This allows for much lower latency while being  limited in an applications ability to access multiple devices  simultaneously, or share a device channel with another application.

Dropouts: Missing  audio data as a result of being unable to process an audio stream fast  enough to keep up with the buffer size.  Generally, dropouts occur when  an audio application cannot process effects and mix tracks together  quickly enough to fill the device buffer, or when the audio device is  trying to send audio data to the application more quickly than it can  handle it.  (Remember when Lucy and Ethel were working at the chocolate  factory and the machine sped up to the point where they were dropping  chocolates all over the place?  Pretend the chocolates were samples,  Lucy and Ethel were the audio application, and the chocolate machine is  the audio device/driver, and you'll have a pretty good visualization of  how this works.)

 

Typically, latency is not a problem if  you're simply playing back existing audio (you might experience a very  slight delay between pressing PLAY and when audio is heard through your  speakers) or recording to disk without monitoring existing audio tracks  since precise timing is not crucial in these conditions.  However, when  trying to play along with a drum track, or sing a harmony to an existing  track, or overdub narration to a video, latency becomes a factor since  our ears are far more sensitive to timing issues than our other senses.   If a bass guitar track is not precisely aligned with the drums, it  quickly sounds sloppy.  Therefore, we need to attempt to reduce latency  as much as possible for these situations.  If we simply set our Buffer  Size parameter as low as it will go, we're likely to experience dropouts  - especially if we have some tracks configured with audio effects which  require additional processing and contribute their own latency to the  chain.  Dropouts are annoying but not destructive during playback, but  if dropouts occur on the recording stream, it means you're losing data  and your recording will never sound right - the data is simply lost.   Obviously, this is not good.

 

Latency under 40ms is  generally considered within the range of reasonable for recording.  Some  folks can hear even this and it affects their ability to play, but most  people find this unnoticeable or tolerable.  We can calculate our  approximate desired buffer size with this formula:

(Sample per second / 1000) * Desired Latency

So,  if we are recording at 44,100 Hz and we are aiming for 20ms latency:   44100 / 1000 * 20 = 882 samples.  Most audio devices do not allow  arbitrary buffer sizes but offer an array of choices, so we would select  the closest option.  The device I'm using right now offers 512 and 1024  samples as the closest available buffer sizes, so I would select 512  first and see how this performs.  If my session has a lot of tracks  and/or several effects, I might need to bump this up to 1024 if I  experience dropouts.

 

Now that we hopefully have a pretty  firm understanding of what constitutes latency and under what  circumstances it is undesirable, let's take a look at how we can reduce  it for our needs.  You may find that you continue to experience dropouts  at a buffer size of 1024 but that raising it to larger options  introduces too much latency for your needs.  So we need to determine  what we can do to reduce our overhead in order to have quality playback  and recording at this buffer size.

 

Effects: A  common cause of playback latency is the use of effects.  As your audio  stream passes through an effect, it takes time for the computer to  perform the calculations to modify that signal.  Each effect in a chain  introduces its own amount of latency before the chunk of audio even  reaches the point where the audio application passes it to the audio  device and starts to fill up the buffer.  Audition and other DAWs  attempt to address this through "latency compensation" routines which  introduce a bit more latency when you first press play as they process  several seconds of audio ahead of time before beginning to stream those  chunks to the audio driver.  In some cases, however, the effects may be  so intensive that the CPU simply isn't processing the math fast enough.   With Audition, you can "freeze" or pre-render these tracks by clicking  the small lightning bolt button visible in the Effects Rack with that  track selected.  This performs a background render of that track, which  automatically updates if you make any changes to the track or effect  parameters, so that instead of calculating all those changes on-the-fly,  it simply needs to stream back a plain old audio file which requires  much fewer system resources.  You may also choose to disable certain  effects, or temporarily replace them with alternatives which may not  sound exactly like what you want for your final mix, but which  adequately simulate the desired effect for the purpose of recording.   (You might replace the CPU-intensive Full Reverb effect with the  lightweight Studio Reverb effect, for example.  Full Reverb effect is  mathematically far more accurate and realistic, but Studio Reverb can  provide that quick "body" you might want when monitoring vocals, for  example.)  You can also just disable the effects for a track or clip  while recording, and turn them on later.

 

Device and Driver Options: Different  devices may have wildly different performance at the same buffer size  and with the same session.  Audio devices designed primarily for gaming  are less likely to perform well at low buffer sizes as those designed  for music production, for example.  Even if the hardware performs the  same, the driver mode may be a source of latency.  ASIO is almost always  faster than MME, though many device manufacturers do not supply an ASIO  driver.  The use of third-party, device-agnostic drivers, such as  ASIO4ALL (www.asio4all.com) allow you to wrap an MME-only device inside a  faux-ASIO shell.  The audio application believes it's speaking to an  ASIO driver, and ASIO4ALL has been streamlined to work more quickly with  the MME device, or even to allow you to use different inputs and  outputs on separate devices which ASIO would otherwise prevent.

 

We  also now see more USB microphone devices which are input-only audio  devices that generally use a generic Windows driver and, with a few  exceptions, rarely offer native ASIO support.  USB microphones generally  require a higher buffer size as they are primarily designed for  recording in cases where monitoring is unimportant.  When attempting to  record via a USB microphone and monitor via a separate audio device,  you're more likely to run into issues where the two devices are not  synchronized or drift apart after some time.  (The ugly secret of many  device manufacturers is that they rarely operate at EXACTLY the sample  rate specified.  The difference between 44,100 and 44,118 Hz is  negligible when listening to audio, but when trying to precisely  synchronize to a track recorded AT 44,100, the difference adds up over  time and what sounded in sync for the first minute will be wildly  off-beat several minutes later.)  You are almost always going to have  better sync and performance with a standard microphone connected to the  same device you're using for playback, and for serious recording, this  is the best practice.  If USB microphones are your only option, then I  would recommend making certain you purchase a high-quality one and have  an equally high-quality playback device.  Attempt to match the buffer  sizes and sample rates as closely as possible, and consider using a  higher buffer size and correcting the latency post-recording.  (One  method of doing this is to have a click or clap at the beginning of your  session and make sure this is recorded by your USB microphone.  After  you finish your recording, you can visually line up the click in the  recorded track with the click in the original track by moving your clip  backwards in the timeline.  This is not the most efficient method, but  this alignment is the reason you see the clapboards in behind-the-scenes  filmmaking footage.)

 

Other Hardware: Other  hardware in your computer plays a role in the ability to feed or store  audio data quickly.  CPUs are so fast, and with multiple cores, capable  of spreading the load so often the bottleneck for good performance -  especially at high sample rates - tends to be your hard drive or storage  media.  It is highly recommended that you configure your temporary  files location, and session/recording location, to a physical drive that  is NOT the same as you have your operating system installed.  Audition  and other DAWs have absolutely no control over what Windows or OS X may  decide to do at any given time and if your antivirus software or system  file indexer decides it's time to start churning away at your hard drive  at the same time that you're recording your magnum opus, you raise the  likelihood of losing some of that performance.  (In fact, it's a good  idea to disable all non-essential applications and internet connections  while recording to reduce the likelihood of external interference.)  If  you're going to be recording multiple tracks at once, it's a good idea  to purchase the fastest hard drive your budget allows.  Most cheap  drives spin around 5400 rpm, which is fine for general use cases but  does not allow for the fast read, write, and seek operations the drive  needs to do when recording and playing back from multiple files  simultaneously.  7200 RPM drives perform much better, and even faster  options are available.  While fragmentation is less of a problem on OS X  systems, you'll want to frequently defragment your drive on Windows  frequently - this process realigns all the blocks of your files so  they're grouped together.  As you write and delete files, pieces of each  tend to get placed in the first location that has room.  This ends up  creating lots of gaps or splitting files up all over the disk.  The act  of reading or writing to these spread out areas cause the operation to  take significantly longer than it needs to and can contribute to  glitches in playback or loss of data when recording.


Audition 3.0.1 features replaced or not implemented in CS5.5

On Audition CS5.5 I want to be able to monitor my mix in Mono. How do I do that?

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Fortunately there's a simple way to configure the Mixer's Output section to do this:

 

What you do (and you can configure this however you want) is to open an instance of the channel mixer in the Master section's FX. If you want mono from both speakers, you have to modify the preset that says 'Downmix to 1/0 (Mono)' so that what happens on the L channel (70.71% = -3dB) happens on the R channel as well. Then save a new preset called 'Downmix to 1/1 (Glorious Mono)'.

 

How you use this is delightfully simple - just toggle the power switch on the effect! When active, it's mono, when you turn it off it's stereo again. It works pretty much in real time, and obviously you can hack it around if you want so it's both channels to L or R, rather than both.

 

Incidentally, the expression 'Glorious Mono' is what the BBC has always referred to it as when it comes from more than one loudspeaker.

Audition Crashed. Now what?

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Supply General Information about the Crash

  1. What were you doing when it crashed?
  2. What have you done since you last launched the application?
  3. If it crashes with a plug-in or a file, supply information about the plug-in or file.
  4. Has anyone else experienced the crash?  Anyone else on the forums, or perhaps a friend that also owns Audition?
  5. Was there an error message?  Post a screenshot.

 

 

Supply Information about your System


Mac OS X
Windows
   Go to "About This Mac"Screen shot 2011-09-08 at 6.05.47 PM.jpg

 

Press [ More Info... ] to launch the System Profiler

Screen shot 2011-09-08 at 6.06.41 PM.jpg

Go to the Start Menu > (All) Programs > Accessories > System Tools > System Information   Screen shot 2011-09-08 at 6.13.27 PM.jpg
Save the profile to a file.   Screen shot 2011-09-08 at 6.07.06 PM.jpg

Save the System Information to a file.

Screen shot 2011-09-08 at 6.16.02 PM.jpg

 

 

 

Supply Information about the Crash

Mac OS X
Windows

Copy the text from the OSX Crash Log, supply this information with any crash report.

Screen shot 2011-09-08 at 6.22.12 PM.jpg

When the application has crashed, before doing anything else, you'll want to create and supply a crash dump. (See next post)

 

Screen shot 2011-09-08 at 6.27.24 PM.jpg

Go ahead and still submit the crash report through the OSX crash reporter as well as the Adobe Crash Reporter Tool.  Be sure to supply comments that answer the questions mentioned above.

Go ahead and still submit the crash report through the Windows Error Reporter.

steps to troubleshoot and get past common problems with Audition

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When you encounter a problem with Audition, the following steps are often useful for getting past the problem and/or determining the cause of the problem:

 

 

1.  Hold down SHIFT while you launch Audition

     This overrides the preference files and launches Audition using the default settings.

 

2.  Manually rename or delete the preferences folder

     Step 1 only overrides certain preference files, while others such as Workspace preference files, may be the cause of the problem.  Depending on your OS, locate the "5.0" folder in the location below and rename it or delete it.

     Windows XP: C:\Document and Settings\<username>\Application Data\Adobe\Audition\5.0\

     Windows Vista/7: C:\Users\<username>\AppData\Roaming\Adobe\Audition\5.0\ *

     Mac OS X: ~\Library\Preferences\Adobe\Audition\5.0\ **

          * "AppData" may be a hidden folder.  You can type it into the location bar, or enable "Show Hidden Files" in Windows.

          ** This is your user-level Library folder, not the system-level tree.


3. Check your Audition Log.txt file

     To enable a log file with CS 5.5, you must create an empty file in your preferences folder called "Audition Log.txt" using notepad, text edit, or any other editor.  After you create this file, launch Audition and if it fails, open and/or share the log file for more specific information about what's happening.

 

4. Check the Operating System console or error log

     Both OS X and Windows can track application errors, and if the problem is occurring outside of the application code - a driver conflict, for example - then the OS error report may be more informative than what we can get from the application.

     OS X: launch /Applications/Utilities/Console.app   Clear the view, then launch Audition and note any error messages that appear.

     Windows: launch Control Panel > Administrative Tools > Event Viewer > Windows Logs > Application then launch Audition and note any error messages that appear.

 

5. Re-install Audition

     If at this point, nothing has resolved the issue or the error logs are inconclusive, it's a good time to uninstall Audition, reboot, and reinstall Audition.

 

6. Obtain the full crash dump and send it to the Adobe team

     So you've walked through all the above steps, you've disconnected any external hardware interfaces to rule out any device or driver conflicts, and you've exhausted the basic troubleshooting steps.  Visit http://forums.adobe.com/thread/900619 and follow the steps for your OS that Charles has documented to best obtain a full crash memory dump for Audition, and send that to audbugs@adobe.com with a description of the problem and the steps you've taken, and we'll take a look. 

Setting the Sample Rate in Windows Vista and 7

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This is an extract from a thread about setting up sound devices - specifically it relates to Vista, but in general it applies to all current Windows OS's.

 

Its originator is Adobe's _durin_

 

 

You'll need to make sure that the sample rate for your input and output channels of your device match.

 

1. Right-click on the speaker icon in the lower-right corner of your desktop and choose Recording Devices

Screen shot 2012-03-08 at 10.36.54 AM.png

 

2. Right-click the Microphone (or desired input channel for the device) and choose Properties

Screen shot 2012-03-08 at 10.37.13 AM.png

 

3. Click the Advanced tab and verify or change the Default Format option

Screen shot 2012-03-08 at 10.37.25 AM.png

 

4. Click OK then click the Playback tab.  Right-click on your default or desired output channel and choose Properties

Screen shot 2012-03-08 at 10.37.39 AM.png


5. Make sure the Default Format option matches what you selected for your recording channel.  (You'll notice in this screenshot, my playback device is configured for 48,000Hz while my microphone was configured for 44,100Hz.  These need to match.)

Screen shot 2012-03-08 at 10.37.50 AM.png

 

6. In Audition, create a new session.  For best results, ensure your session sample rate matches the sample rates you selected for your decices.  Audition will attempt to convert the sample rate of your recording on-the-fly to match the session sample rate, but it's always recommended to work at a single, consistent sample rate to ensure no change to the audio signal takes place.

 

Bob Howes added the following information to Durin's setup procedure that is Vista-specific:

 

 

The only thing to add is that you may have to do this again for future sessions--one of the pains of Vista is that it allows other software to grab the sound settings and adjust them--so if, for example, you've just watched a Youtube video with 48kHz audio, but want to record at 44.1, Windows may have left the settings at the last ones used.

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